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Shrimpieâ„¢THE CLUBHOUSEby The Shrimpers-online
CHALLENGE RULES

How to Play

The National League Challenge — one live game, now fully inside The Clubhouse.

01

Enter the round

Predict as many National League fixtures as you want. A fixture with no submitted prediction simply scores zero; it is not an error.

02

First kick-off locks everything

Friday–Sunday fixtures form one group; Monday–Thursday fixtures form the other. The whole group locks at its earliest kick-off, whether that is 12:30, 15:00, 19:30 or 19:45. Monday and Thursday games stay in the same group. When a group closes, the next available group appears immediately.

03

Standard scoring

A correct result is worth 1 point. An exact score is worth 2 points total; it does not also receive another correct-result point.

04

Southend Double

Southend United fixtures count double: 2 points for the correct result and 4 points for an exact score.

05

Beat Shrimpie

On a settled round, score more match points than Shrimpie and you receive a +1 point bonus.

06

Leaderboard order

Level players are separated by points, exact scores, exact Southend scores, rounds beating Shrimpie, then round wins. If still level, they share the same position.

07

Privacy and reveal

Predictions stay private while the round is open. At the first kick-off the round is locked and its submitted predictions become available in View Predictions.

08

Football authority

The TSO Football Hub supplies the National League fixtures and results used for the Challenge. Future fixtures are ignored by scoring until completed.